public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } private void WpfMap_Loaded(object sender, RoutedEventArgs e) { Map1.MapUnit = GeographyUnit.DecimalDegree; LayerOverlay overlay = new LayerOverlay(); overlay.TileType = TileType.MultipleTile; //overlay.TileCache = new FileBitmapTileCache("../../Cache","Vegas"); //SqliteFeatureSource sqlFeature = new SqliteFeatureSource(@"Data Source=G:\WorldMapKit-4326-20151220-335893627.sqlite;Version=3;","austin_streets","id","geometry"); SqliteFeatureLayer sqlLayer = new SqliteFeatureLayer(@"Data Source=G:\WorldMapKit-4326-20151220-335893627.sqlite;Version=3;", "austin_streets", "id", "geometry"); sqlLayer.FeatureSource.BeginTransaction(); sqlLayer.FeatureSource.AddFeature(new Feature(10, 20, "1")); sqlLayer.FeatureSource.AddFeature(new Feature(5, 15, "2")); sqlLayer.FeatureSource.CommitTransaction(); sqlLayer.ZoomLevelSet.ZoomLevel01.DefaultAreaStyle = AreaStyles.CreateSimpleAreaStyle(GeoColor.GeographicColors.Grass); //WorldMapKitAreaStyles.Military(); sqlLayer.ZoomLevelSet.ZoomLevel01.ApplyUntilZoomLevel = ApplyUntilZoomLevel.Level20; overlay.Layers.Add(sqlLayer); Map1.Overlays.Add(overlay); } }