I'm having an issue with drawing my own layers. I have a BitmapImage I want to draw. If I call canvas.DrawWorldImageWithoutScaling(new GeoImage(img.StreamSource), pt.X, pt.Y, DrawingLevel.LabelLevel); everything works fine, however if I call canvas.DrawWorldImage(new GeoImage(img.StreamSource), pt.X, pt.Y, 32, 32, DrawingLevel.LabelLevel); nothing draws. Am I doing anything wrong?
Thanks,
.Ryan.