Hi,
I'm tring to utilize a GeoTextureBrush to render some of my areas (assigning it to AreaStyle.Advanced.FillCustomBrush), and it seems to work.
However, my texture images are all in black and white (they're really templates: foreground/background), and I want to present them in full color, i.e., I want to substitute the black and white colors for two other colors (e.g. green for black, blue for white), preferably also be able to substiutute the white color for a transparent color (full alpha).
I'm not too familiar with the underlying API for GeoImage etc., and how this corresponds to objects in the Graphics and Imaging namespaces of .Net.
So how can I accomplish the task above ?
Cheers.