See attached. I tried using SingleTile which still took forever, but at least did not build one tile at a time. Note that this is way slower than v10.
MC Synthetic bathy.zip (805.2 KB)
On the aliasing, it is showing me grid cells that aren’t really the grid cells themselves. It’s very odd and looks terrible compared to v10. You can also clearly see the tiles themselves after rendering which is not good. This is not the only layer that shows the tiles either. Regular area shape files look like this when they have a fill color.
What is the difference between map.RefreshAsync(LayerOverlay) and LayerOverlay.RefreshAsync? There seems no end to the differences between v10 and v14… Is there documentation for this somewhere?