Hi, when refreshing the layer (e.g. panning, adding a new feature and calling Map.RefreshAsync etc) it flickers in the wrong color before it finishes rendering and turns into the correct color.
See video below.
It is built like this:
public LayerOverlay HighlightOverlay
{
get
{
if (!Overlays.Contains("HighlightOverlay"))
{
Overlays.Add("HighlightOverlay", new LayerOverlay());
((LayerOverlay)Overlays["HighlightOverlay"]).DrawingQuality = DrawingQuality.HighSpeed;
}
return (LayerOverlay)Overlays["HighlightOverlay"];
}
}
And this Overlay has 2 InMemoryFeatureLayers for the Green permanent & Yellow temporary highlight.
This however happens with every kind of Layer, it’s just very obvious here. It happens when zooming as well for Shapefiles etc.
Is this expected or is there a way to improve this?
