We use a NativeImageRasterLayer to display a bitmap file to serve as texture for the world. Once zoomed in enough, it no longer displays, and instead shows “the input double value is out of range. parameter name: width” instead.
Are there any options to automatically prevent drawing the layer if it is going to fail at ValidatorHelper’s CheckInputValuesInRange function? Not attempting to display the layer would be much better than both showing exception text on the screen and seconds of slowdown/garbage collector churn.