Am testing a WPF project using Mapsuite Desktop. The shape files i use is around 50 meg only. When i do panning, zooming the map, and drawing shapes (polygon, rectangle and ellipse), everything is slow. For example, when drawing a rectangle (
wpfMap1.TrackOverlay.TrackMode = TrackMode.Rectangle;
user click and hold, then move the mouse, the rectangle takes 1.5 - 2 seconds before it appear on the screen. Also, when panning, it takes around same delay for the map to refresh. It looks there are always noticeable delays when manipulating any object on the map. i understand Mapsuite 3 has caching capabilities, but im not familiar. If the computer has more-than-enough memory of 4 to 8 Gig, what is the best way we can do to eliminate delays, not consideing memory consumption? (am thinking to even caching the whole map for certain zoom levels)