Hello,
I have ported my regular Desktop Edition code to an eval copy of the WPF Desktop Edition, and I am noticing some problems with the BackgroundOverlay's painting.
I have a map where I set the BackgroundOverlay.BackgroundBrush to be black, upon initialization of the map. This works fine. The problem I see is that when I change the size of the map, like by Maximizing the Window in which the map is hosted, the newly added bounds of the map are rendered in White.
I even tried to programmtically force the BackgroundOverlay to repaint so that the White portion will be rendered in Black, but this doesn't seem to work. Zooming in or Zooming out, via the mouse wheel, will cause the white portion to start rendering in Black.
Any ideas on this?
Thanks,
Greg