We are seeing individual tiles flash or disappear while zooming with GPU rendering enabled. The affected map contains shapefile layers only. A short GIF and the GPU log are attached.
We noticed this after updating to beta160 - and refactoring our GPU integration to use the recent SDK fixes. Styles are composed into fresh MapStyle instances, and supported style/source changes retain the GPU host and existing readers.
Eligible shapefiles use PMTiles; others use runtime vector tile cutting.
Our code review has not found an unconditional host replacement, source rebinding or SetStyleAsync call during ordinary zooming with unchanged styles and highlights. However, we have not yet established whether
this is an integration regression or an SDK rendering issue.
Expected: existing tile coverage remains visible until replacement tiles are ready.
Actual: individual tile regions visibly flash or disappear during zoom, as shown in the GIF.
Could you inspect the attached GPU log for tile-loading failures or gaps in the transition between existing coverage and newly loaded tiles? Please let us know which additional diagnostics or source details
would help isolate it.

gpu.txt (267.0 KB)

