I found this comment on one of the forums asking how they could speed up map rendering.
Are you using WPF or Winforms. WPF is much slower as they do not expose a BufferGraphics object like Winforms does.
Would you recommend Winforms version instead of the WPF version because Winforms is faster?
Is the speed rendering that different or is it minimal?
Are there any tricks to override the draw core method to speed up WPF map rendering?
I'm not experiencing any significant performance issues but I would like my app to be as fast as possible.