Anil,
Can you let us know how many layers are added into the TiledWmsOverlay, all the layers are drawn on the fly or cached? I’m sorry that we are unable to recreate the issue. Can you give us a demo? Here as following is the code that I tested with installation “Display A Simple Map” plugin, can you check whether there is any difference from yours?
private void WpfMap_Loaded(object sender, RoutedEventArgs e)
{
Map1.MapUnit = GeographyUnit.DecimalDegree;
Map1.CurrentExtent = new RectangleShape(-155.733, 95.60, 104.42, -81.9);
//WorldMapKitWmsWpfOverlay worldOverlay = new WorldMapKitWmsWpfOverlay();
//Map1.Overlays.Add("WMK", worldOverlay);
TiledWmsOverlay overlay = new TiledWmsOverlay(new Collection<Uri>() { new Uri("localhost:59387/WmsHandler.axd") });
overlay.TileCache = null;
overlay.Parameters.Add("Layers", "Display A Simple Map");
overlay.Parameters.Add("Styles", "DEFAULT");
overlay.TileType = TileType.SingleTile;
Map1.Overlays.Add(overlay);
Map1.Refresh();
}
Thanks,
Johnny